Simulation of Fardh al-Qanoon, version 0.3.7
I’m about a week late on this, but I finally have a draft of my Fardh al-Qanoon simulation (also known as Operation Imposing Law, or the Baghdad Security Plan) available for your perusal. You can download just the rules here, or download a ZIP file that includes images of the counter sheet and map here.
To give you an idea of the parameters I’m working under, here are the design specifications laid out by the Conflict Simulation course I’m designing the game for:
- The simulation must be complete and self-contained, and must be playable manually by no more than two people without human or machine assistance.
- The player(s) must have significant freedom of action to make decisions which diverge from those taken historically.
- The simulation must be simple and small enough for inexperienced players to pick it up and play individual scenarios to completion in under 150 minutes, including set-up time.
- The components cannot exceed 100 single or double sided cardboard counters and/or playing cards, and a 17” x 22” total area of single sided maps.
- The rules and charts cannot exceed 7,500 words, including examples of play and hints on play, but not counting numbers on charts.
Keep in mind that this is a fairly early prototype, and has yet to undergo playtesting. Please let me know if you have any comments or questions, as well.
Took a look at the rules and it seems like a good start. There are many elements represented but you might be trying to do too much in too little space. The question is how does a Coalition player or a Shia player proceed from turn 1, but the mechanics of the game make it difficult to know what strategy you should pursue.
Thanks, Kevin. I received the same feedback during a playtest session in class, and I definitely intend to fix that issue.