Designing an insurgency wargame – Part 3: Political Mechanics
In part three of my Designing an Insurgency Wargame series, I discuss the political mechanics that are used to translate a player’s military means to political ends and power.
Latest posts about conflict simulation design.
In part three of my Designing an Insurgency Wargame series, I discuss the political mechanics that are used to translate a player’s military means to political ends and power.
In the second part of my Designing an Insurgency Wargame series, I discuss the environment of the wargame and the mechanics surrounding it.
Ever since completing my first wargame, Fardh al-Qanoon, I’ve been eager to tackle the topic of insurgency once again with a more complex manual simulation. In this post, I outline my thoughts on designing a universal insurgency wargame.
The following reflection was written for my Fardh al-Qanoon project as part of the Conflict Simulation course at King’s College London. The completed version 1.0 of the simulation can be found here. As someone...
I’ve previously talked a bit about designing a Fardh al-Qanoon simulation and what the elements of the conflict’s simulation would be. Today I discuss the map, an essential component of any manual simulation. In...
I finished the first draft of my simulation rules for Operation Fardh al-Qanoon (aka the Baghdad Security Plan) more than a month ago, which I no doubt thought was exceedingly clever and put me...
As I mentioned last week, I decided to create a simulation for Operation Fardh al-Qanoon (aka the Baghdad Security Plan) for my Conflict Simulation course at King’s College London. Part of designing a war...
The Conflict Simulation module run by Dr. Philip Sabin is in the lead for most interesting class I’m taking at King’s College London right now. As part of the course, students have to research a...
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